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Old Feb 27, 2008, 09:41 PM // 21:41   #21
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Quote:
Originally Posted by DarkFlame
But then the people who have those skills locked would make endless whine threads about how they wasted a cap sig on a skill they can't use and how Anet misled/lied to them.

Its fine the way it is. The bosses will always be there, so once you get the campaign you can go cap whatever elite it was that you wanted.
Orange Milk... These are the types of posts that I'm talking about. A counter argument as to why this isn't a good idea.

A valid argument DarkFlame. Something would have to be added when an attempt to capture was made to inform the user that they wouldn't be able to use the skill until they had the correct campaign, and allow them to cancel the capture if they decided they didn't want the skill at that time. Thank you for the good post.
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Old Feb 27, 2008, 10:35 PM // 22:35   #22
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I recall that there where available to capture.
Maybe they changed it.
If they made the change, then there was a reason for it.
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Old Feb 27, 2008, 10:48 PM // 22:48   #23
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Quote:
Originally Posted by MithranArkanere
I recall that there where available to capture.
Maybe they changed it.
If they made the change, then there was a reason for it.
Do you have any source stating this as fact? If this is true then I'd agree that for whatever reason the issue has been addressed and doesn't need to be rehashed. I'd just like to know why it was changed if they did change it. Maybe at one point they let you cap and actually USE them? I could see why they would change that.
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Old Feb 27, 2008, 11:07 PM // 23:07   #24
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Guild Members capturing them without owning the campaign neither using trial keys.

Probably now you can only capture them with a trial key, and then only the Heroes can use them.
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Old Feb 27, 2008, 11:58 PM // 23:58   #25
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/not signed.

Just kill the Boss again once you get the campaign.
Anet made the game this way as a marketing tool. Never forget that no matter how much they listen to the community, fix bugs, add content, give us events and bonus week end; Anet is a business, and business most make money or die.
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Old Feb 28, 2008, 03:45 AM // 03:45   #26
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Quote:
Originally Posted by Miska Bow
/not signed.

Just kill the Boss again once you get the campaign.
Anet made the game this way as a marketing tool. Never forget that no matter how much they listen to the community, fix bugs, add content, give us events and bonus week end; Anet is a business, and business most make money or die.
Yes, I'm very aware that Anet is a business, and needs to make money. My suggestion will not cause any loss in revenue. As suggested in this quote:

Quote:
Originally Posted by Yawgmoth
/signed

this makes sense.
The game engine can already handle having skills learned by a character but disabled because of not owning a campagin. It could work this way here aswell.

I believe a player that keeps seeing a 'locked' skill in his skill collection, that has used that cap sig to get it to be (slightly) more likely to buy that campagin than a player that gets annoyed about not being able to cap it once and then forget about it.
dangling a carrot like that in front of someones face would be something to encourage people to fork out some cash for the other campaigns. Keep in mind that I'm not suggesting that you'd be able to use the skills captured until Anet had been paid properly.
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Old Feb 28, 2008, 04:01 AM // 04:01   #27
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just because it irked you that you cannot capture a skill from another campaign without buying that campaign does not make it a valid reason to change the way the game is play now.

you must at least give a reasonable reason as to why you want to be able to capture elite skills or skills (cos cap sig can capture any skill) found in EOTN that belong to another campaign that a player does not own?

Besides it would irked players more if they goes skill capturing, and upon a successful capture, found that they are unable to use the elite skill because it is from another campaign.

so the results is
/not signed
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Old Feb 28, 2008, 04:14 AM // 04:14   #28
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Quote:
Originally Posted by pumpkin pie
just because it irked you that you cannot capture a skill from another campaign without buying that campaign does not make it a valid reason to change the way the game is play now.

you must at least give a reasonable reason as to why you want to be able to capture elite skills or skills (cos cap sig can capture any skill) found in EOTN that belong to another campaign that a player does not own?
I'm sorry, the reason for being irked is that I spent the time to go out and kill the boss, and now I will have to double that effort to get to the point where I can capture the skill again. I don't know about you, but time in my life is at a premium, and I don't get much of it to play my video games. I would like to be able to enjoy the game as much as possible while maximizing my time. Being able to cap a skill that I could then use once I have purchased the required campaign, would save me time and increase my enjoyment of the game. Enjoyment of the game is the whole point of playing the thing.

Quote:
Originally Posted by pumpkin pie
Besides it would irked players more if they goes skill capturing, and upon a successful capture, found that they are unable to use the elite skill because it is from another campaign.
This point was already brought up, and commented on. I will add to the original post for those that don't have the time to read everyone's responses.
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Old Feb 28, 2008, 01:02 PM // 13:02   #29
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1- killing the boss again will give you another chance to get a green or any other nice drop, XP, and gold.

2-If its not broken why fix it ???

3- You dont seem to be really interested in opinions or ideas other then yours. There's your point of view and no matter what we can bring as arguments you dont seem to be able to understand that Anet wont fix something just to please you.

The way it works now might be frustrating, but what you're suggesting will be as well. So this is a "no-win" situation. Learn to live with it.
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Old Feb 28, 2008, 04:05 PM // 16:05   #30
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Anyways, going back to the "Pay per content" you can unlock them for your heroues with the Skill Packs.
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Old Feb 28, 2008, 04:18 PM // 16:18   #31
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Quote:
Originally Posted by Miska Bow
1- killing the boss again will give you another chance to get a green or any other nice drop, XP, and gold.

2-If its not broken why fix it ???

3- You dont seem to be really interested in opinions or ideas other then yours. There's your point of view and no matter what we can bring as arguments you dont seem to be able to understand that Anet wont fix something just to please you.

The way it works now might be frustrating, but what you're suggesting will be as well. So this is a "no-win" situation. Learn to live with it.
OK, my responses:

1 - Everyone might not want to do that
2 - If there's room for improvement, improve it
3 - So I did a couple quick counts for this thread. Here's what we have so far:

Total Posters (Excluding myself) = 12
Posters For = 2
Posters Against = 7
Off Topic = 3

Of the 7 that were against only 2 actually gave any sort of feedback besides, that's the way it is, or you have to buy the other campaign. We know how things are currently setup, if you don't like this idea that's fine, but don't use that as a reason that this shouldn't be implemented. Come up with something else, or just say that you don't like this idea. Imo you don't have to defend that, because everyone is entitled to their opinion.

For the 2 posters who responded with some good points I provided what I thought were reasonable responses. I'm not expecting Anet to fix something just to please me. It is my understanding that these forums are the only sounding boards for the users to gain support for ideas they would like to see in the game. I will use it to put my idea out there to try and gain that support, and I will defend my position. If/when someone brings up a point that makes this idea seem like a bad one I am more than willing to concede to another's opinion.

You say that what I'm proposing will be frustrating, but you don't say why. Will it just frustrate you? If so, will you be in the minority in that case? The only way to find out is to let people comment here, and I don't feel that has happened yet. I'm not going to just "Learn to live with it" until I feel there has been enough actual discussion.

OK, I'm sure I've ranted enough.... I really do think there is some validity to this request and would greatly appreciate more feedback.
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Old Feb 28, 2008, 04:33 PM // 16:33   #32
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Hm... it's the same validity as "Gimme free stuff".

As I said, if you want them unlocked for your heroes or your account you buy either the corresponding campaign or the PvP unlock pack.

Or you can also use a Trial key.

Anything else it's asking "Free stuff".

Asking for free stuff is not wrong. Just naive.
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Old Feb 28, 2008, 04:40 PM // 16:40   #33
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Quote:
Originally Posted by MithranArkanere
Hm... it's the same validity as "Gimme free stuff".

As I said, if you want them unlocked for your heroes or your account you buy either the corresponding campaign or the PvP unlock pack.

Or you can also use a Trial key.

Anything else it's asking "Free stuff".

Asking for free stuff is not wrong. Just naive.
Good lord, now I'm being called naive... I'm beginning to think these forums are a waste of time. So now I will yell: HOW MANY TIMES DO I HAVE TO SAY THAT THE SKILLS WILL BE LOCKED UNTIL YOU PAY FOR THE CAMPAIGN, NOTHING IS FOR FREE!!! (Note the three exclamation points. That's for emphasis)
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Old Feb 28, 2008, 04:52 PM // 16:52   #34
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Heroes can use Locked skills.
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Old Feb 28, 2008, 04:53 PM // 16:53   #35
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/notsigned
buy the campaigns or don't use the elites
i had to wait capping ss until i had proph and you'll have to do the same for campaigns you don't own
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Old Feb 28, 2008, 04:57 PM // 16:57   #36
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I think that this is a pretty good idea.

One question though, would you propose that you still get the exp bonus from capping? Or would you get a ton of exp once you buy the campaign?

Overall I feel that the OP has some solid points, and is posting in a contructive manner (except for that last one ). I think more people would agree with the idea if there weren't so many posters saying he was just whining and asking for free stuff.

/signed


PS:I have all the campaigns, so I wouldn't be gaining anything from this.
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Old Feb 28, 2008, 05:00 PM // 17:00   #37
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Quote:
Originally Posted by N1ghtstalker
/notsigned
buy the campaigns or don't use the elites
i had to wait capping ss until i had proph and you'll have to do the same for campaigns you don't own
I can't say I'm a big fan of the, I had to and so should you defense, but OK. Question though, did you have the opportunity to run up against a boss that had SS, kill it, and then use your cap sig only to find that you couldn't before you bought Prophecies? Also, as I've stated over and over again in this thread. I won't be using the skill until I purchase the campaign, just be able to cap them.

Can someone please tell me what I'm doing wrong here? Do I write too many words? Do people just not know how to read, or just don't understand what they're reading?

(Sorry, getting a little frustrated here)

Last edited by Musheen; Feb 28, 2008 at 05:10 PM // 17:10..
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Old Feb 28, 2008, 05:09 PM // 17:09   #38
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Quote:
Originally Posted by Hikan Trilear
I think that this is a pretty good idea.

One question though, would you propose that you still get the exp bonus from capping? Or would you get a ton of exp once you buy the campaign?

Overall I feel that the OP has some solid points, and is posting in a contructive manner (except for that last one ). I think more people would agree with the idea if there weren't so many posters saying he was just whining and asking for free stuff.

/signed


PS:I have all the campaigns, so I wouldn't be gaining anything from this.
ah, a breath of fresh air, at last. This is a good question. It would depend on what amount of effort was required to award the xp when the campaign was purchased. I would guess that it wouldn't be hard. A flag could be set on an account's characters after you purchased a new campaign to indicate that the character hadn't been played yet since purchasing said campaign. When you log in to play with that character for the first time after the purchase the skills could be quickly scanned and any xp awarded for any skills that were native to that campaign. If that's too problematic then I personally don't see a huge problem with just awarding the xp at the time of capture.

Thanks for making comments to invoke some discussion.
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Old Feb 28, 2008, 08:15 PM // 20:15   #39
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One side of the coin.

Quote:
Originally Posted by Musheen
This irked me a little bit.
The other side of the coin.
Quote:
Originally Posted by DarkFlame
But then the people who have those skills locked would make endless whine threads about how they wasted a cap sig on a skill they can't use and how Anet misled/lied to them.
This is a no win situation.
No matter how hard you try, the way it is will please some, and displease some no matter how well the improvement can be.
And we all know that the displeased are the ones who cry the loudest.
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Old Feb 28, 2008, 08:46 PM // 20:46   #40
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Quote:
Originally Posted by Musheen
I can't say I'm a big fan of the, I had to and so should you defense, but OK. Question though, did you have the opportunity to run up against a boss that had SS, kill it, and then use your cap sig only to find that you couldn't before you bought Prophecies? Also, as I've stated over and over again in this thread. I won't be using the skill until I purchase the campaign, just be able to cap them.

Can someone please tell me what I'm doing wrong here? Do I write too many words? Do people just not know how to read, or just don't understand what they're reading?

(Sorry, getting a little frustrated here)
np
but no, ss is only in proph so i had to wait quite a long time
but still, if you want to be able to cap skills like that i dunno
capping something like [skill]restore condition[/skill] in factions and not having proph would like have to require new bosses 'n stuff
it would be quite a waste of time
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